


The entire game is perfectly beatable without ever touching the crafting system, other than making healing items every now and then.

For example, you can go fishing and collect a bunch of crafting materials, but it’s all just a time sink since none of that is put to use in any meaningful way. But despite all of the “content” there just isn’t anything interesting or worthwhile within the open world’s borders. Its open world checks a lot of boxes in terms of features, such as large open spaces to explore, tons of collectible materials to gather for crafting, and dozens of cookie-cutter missions peppered across the landscape from a variety of quest-giver NPCs without personalities. The downfall is that, from the very start, Dynasty Warriors 9 tries too hard to cater to too many types of gamers without doing any one thing particular thing well. Turning off my brain to just cut through swaths of literally hundreds of enemies on screen at any given time taps into a very special type of power-fantasy fun like few things can. Despite the changes to the combat system it all still boils down to button mashing, but even so, it certainly does make a strong case for why mindless murder can be a ton of fun. “If you’ve never liked how repetitive the combat is then Dynasty Warriors 9, unfortunately, won’t do anything to sway that feeling. The shouts of enemies in agony, my allies supporting me, and the sounds of my attacks rampaging through the battlefield meld together with the rocking soundtrack. I’ve even created a vortex of electric storms that erupted all around me during a flurry of sword slashes. I’ve rained ice and fire from the sky with the point of my finger. I’ve shot tornadoes out of swords that wrecked an entire battlefield, juggling dozens of enemies in the air.

But if this is the vision of what a modern Dynasty Warriors game is, then I’d prefer a flashback to the series’ more focused and co-op friendly past instead.Combat in Dynasty Warriors 9 is its simplest joy, and at its height it’s like a ballet of beautiful, high-flying violence. For the first time, the developers have retired the tried-and-true segmented mission structure in favor of a large, open-world map with missions, points of interest, and random activities scattered sparsely about. Koei Tecmo and Omega Force’s 21-year-old Dynasty Warriors series has never been a series known to step outside its comfort zone, but Dynasty Warriors 9 is not your typical Dynasty Warriors game.
