

It takes a huge time investment for people to learn how to use even the best applications for audio and graphic work. One of the major troubles is that stuff like 3D development is FREAKING HARD. Otherwise I feel that things like Blender and other applications are much more capable then people give them credit for. NLE is something that lags behind in Linux. But we've got a way to goįor more advanced compositing and editing operations. And both of theseĪpplications are really good for what they do. I think we have some pretty good video applications that do the moreĬommon editing tasks such as Lives and Kino. Even theĬommercial MainActor isn't quite stable enough to do video work that your

Jashshaka is aīit better, but it's turning into an odd political slugfest. However, the people seem to be pretty good about trying toįix up the bugs and make it so it's at least buildable. Is better, but both branches still crash quite a bit. I dunno, while I agree with you to a point, the problem we have as aĬommunity is that some of the applications you mentioned are barely usefulĪdvanced video editing is an area where Linux still really lags behind.Ĭinelerra is feature rich, but requires voodoo and a chicken sacrifice toĬompile and the main devs seem proud of that. Posted 23:35 UTC (Wed) by briangmaddox (guest, #39279) Linux has become a multimedia playground. Ardour, Rosegarden, Audicity, Seq24, Jamin, Hydrogen, the Jack and qjackctl sound routing system, etc etc etc. Then for Audio we have projects beyond count. Piviti - NLE using Gstreamer and Python in development You can go on with that for a long time.Ĭinelerra - 'professional'-style NLE and compositionĭiva - NLE using Gstreamer and Mono in development

CrystalSpace and Ogre3d are some of the more commonly commented things. Of course there are the gaming and 3d engines. There is even a Python IDE called SPE that while normally standalone can be used in Blender as a plugin for procidural manipulation of 3d objects and such. Also they are working with integration into CrystalSpace and CEL and such for 3d game development. With that you can do some crazy-cool stuff.

One of the neato things about Blender is it's integrated Python engine. Scribus - desktop layout and publishing.īlender - 3D model creation and animation suite with video composition engine. Inkscape - SVG vector based graphics editing. They are moving away from GTK system and are moving towards FLTK for the toolkit. Oh, and Cinepaint's next-gen effort is called 'Glasgow'.
